When I compile the XNA Content Tracker to a DLL, and reference that DLL in my Windows game (yes, I did choose the "x86" DLL, not the "xbox" one - I am running on a 64-bit machine, could that break ...
Id #3354 | Release:
| Updated: Feb 13, 2013 at 7:52 PM by ekolis | Created: Dec 28, 2009 at 10:09 PM by ekolis
Demonstrate use of RegisterSourceAssetLoader() to wrap Texture2D.FromFile and IntermediateSerializer.Deserialize<T>.
Once this is done, users can load unbuilt textures and custom types from xml ...
Id #1770 | Release:
| Updated: Feb 13, 2013 at 7:52 PM by CodePlexAdmin | Created: Jul 9, 2009 at 3:36 PM by roonda
CallGenericLoad is needed to asynchronously call a generic method with an arbitrary type parameter. Xbox doesn't contain the required overload of Type.GetMethod(), so a workaround is used to find t...
Id #1769 | Release:
| Updated: Feb 13, 2013 at 7:52 PM by CodePlexAdmin | Created: Jul 9, 2009 at 3:29 PM by roonda